Antonio García Tome, José Alberto Corbal
Independent video games mark a before and after in the ludic social perception. The stories they tell, all emotional, full of characters to identify with while interacting with a virtual world increasingly full of realistic charge, define a new era that takes cinematographic elements and takes them to their field and makes his.
This heritage of cinema is not new, it has been taking shape progressively since the beginning, but with more and more intensity, the narrative is an essential element in its development. We are facing a new stage in the production of video games. They are no longer designed with a purely playful goal, but each day they shout more strongly a message transmitted through a story, an argument that requires a narrative, and this one about some characters together with everything that gives them life and makes them who they are: their background, their concerns, their motivations...
This book explores the narrative differences depending on the video game genre so strongly linked to development. They are simulations in which it is necessary to know what to exuberantly highlight, what to show subtly so as not to overload the experience and what to obfuscate so as not to distract attention from the plot; and so that other aspects can shine without the message being altered.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Spanish | Paperback | 9788499647104 | 2017 | 180 |
OTHER NAMES
Storytelling Course in Video Games
Curso de narrativa en videojuegos
TAGS
Authors: #AntonioGarcíaTome #JoséAlbertoCorbal
Publishers: #RaMa (Ra-Ma)
Languages: #Spanish
Format: #Paperback
Accessibility: N/A
Year: #Year2017
Genres: #GameStudies #NarrativeDesign
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