STORYTELLING IN VIDEO GAMES: THE ART OF THE DIGITAL NARRATIVE
- Dean Guadagno
- Apr 30, 2022
- 1 min read
Updated: Jun 2, 2023
Amy M. Green, Matthew Wilhelm Kapell
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts.
The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual novel" genre is discussed as a form of interactive fiction.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9781476668765 | 2017 | 235 | |
English | eBook | | N/A | 2017 | 235 |
TAGS
Authors: #AmyMGreen #MatthewWilhelmKapell
Publishers: #McFarland (McFarland)
Languages: #English
Format: #eBook #Paperback
Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech
Year: #Year2017
Genres: #GameDesign #GameStudies #GameWriting
Companies:
N/A
Public Figures: N/A
Games:
#Bioshock (Bioshock)
#Fallout (Fallout 4)
#MassEffect (Mass Effect series)
#TheLastofUs (The Last of Us)
Misc:
#StudiesInGaming (Studies in Gaming)
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