top of page
VGL_Banner_wLogo.png

TEACHING IN THE GAME-BASED CLASSROOM: PRACTICAL STRATEGIES FOR GRADES 6-12

David Seelow, Barry Fishman, Caitlin Hayward, Rachel Niemer, Sandra Schamroth Abrams, Hannah R. Gerber, Katie Salen Tekinbas, Krithika Jagannath, Douglas Kiang, Kate Litman, Ashley Phillips, Diana "Dee" Weldon, Erin Milsom, Sarah Fiess, Lindsey Portnoy, Meredith Thompson, Cigdem Uz-Bilgin, Chris Angelli, Rebecca Webster, Paul Darvasi, Joy Baker, Jap Aziz, Randall Fujimoto, Jonathan Cassie, Claudia-Santi F. Fernandes, Tyra M. Pendergrass Boomer, Kimberly Hieftje, Andrew Evanko, Lynn E. Fiellin, Karen Shrier, Yoon Jeon Kim, Kevin Miklasz



 

Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy teachers in partnership with classroom-experienced academics, the highly varied chapters of this book are concise yet filled with sound pedagogical approaches. Middle and high school educators will find engaging new ways of inspiring students’ intrinsic motivation, skill refinement, positive culture-building, autonomy as learners, and more.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9780367487492

2021

184

English

Hardcover

9780367487492

2021

184

English

eBook

N/A

2021

184


 

TAGS


Publishers: #Routledge (Routledge)

Languages: #English

Year: #Year2021


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

Comments


bottom of page