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TEACHING THE GAME - VOL. 1: A COLLECTION OF SYLLABI FOR GAME DESIGN, DEVELOPMENT, AND IMPLEMENTATION

Amanda Cote, Anastasia Salter, Anne Winchell, Christine Tomlinson, Christopher Kampe, Concetta Bommarito, Dana Plank, David Kirschner, Diego Saldivar, Emily Baumgartner, Emma Kostopolus, Enrico Gandolfi, Erinç Salor, Filipe Pais, Jacob Euteneuer, Jonathan Frome, José P. Zagal, Josh Zimmerman, Judd Ethan Ruggill, Julianne Grasso, Karen M. Cook, Karen Schrier, Ken S. McAllister, Lindsay D. Grace, Maja Manojlovic, Matthew Thompson, Maxwell Foxman, Odile Limpach, Richard E. Ferdig, Ryan Thompson, Scott Reed, Sercan Şengün, Thomas Lecaque, Tof Eklund



 

The goal of this edited book is to bring together gaming faculty and course developers to present and talk about their syllabi. There are three objectives for such a goal.


First, anyone interested in teaching a gaming course will be able to browse this edited volume to find course ideas.


Second, we believe in the value of teaching with and through games. Rather than seeing this as a competition, we believe that the more courses that are created, the stronger the field. This book will allow for strengthening of all gaming courses. Stronger courses will lead to bigger programs and more graduates to positively influence our field.


Third, our field is changing. A collection of game syllabi will allow scholars to look across multiple contexts and disciplines to understand how gaming is perceived and taught. In this edited volume, readers will be able to hear from successful instructors while they also see detailed course outlines (by week or module) that help them craft better gaming courses. More specifically, they will be able to explore multiple aspects of course syllabi including: the catalog description, course purposes and objectives, context, pedagogy, assignments, assessment, an expanded course outline, a set of best practices for instruction, and authors’ descriptions of potential future changes to make the course stronger.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9781667186078

2021

406

English

eBook


N/A

2021

406

 

TAGS


Publishers: #ETCPress (ETC Press)

Languages: #English

Accessibility: N/A

Year: #Year2021

Genres: #GameDesign


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Public Figures:

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Games:

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Misc:

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