top of page
VGL_Banner_wLogo.png

TEACHING THE GAME - VOL. 2: A COLLECTION OF SYLLABI FOR GAME DESIGN, DEVELOPMENT, AND IMPLEMENTATION

Aroutis Foster, Carol Luckhardt Redfield, Chong-wei Xu, Christopher Egert, Colleen J. Stieler-Hunt, Craig Hargraves, David Kirschner, Denise M. Bressler, Edward F. Melcer Emily Baumgartner, Enrico Gandolfi, Esther MacCallum-Stewart, Gabriel Coleman, Geertje Bekebrede, Heide Karen Lukosch, Ian Sturrock, James Diamond, Jordan Smith, Joshua Zimmerman, Karla V. Kingsley, Katrin Becker, Kevin Moberly, Larysa Nadolny, Mamta Shah, Maria Freese, Mark Claypool, Marko Suvajdzic, Matt Bouchard, Matthew Farber, Matthew Schmidt, Nia Wearn, Nick Heitzman, Noah Wardrip-Fruin, Petri Lankoski, Richard E. Ferdig, Sandra Elsom, Sean Gouglas, Tad Leckman, Wendi Sierra, Yasmin Kafai



 

The goal of this edited book is to bring together gaming faculty and course developers to present and talk about their syllabi. There are three objectives for such a goal.


First, anyone interested in teaching a gaming course will be able to browse this edited volume to find course ideas.


Second, we believe in the value of teaching with and through games. Rather than seeing this as a competition, we believe that the more courses that are created, the stronger the field. This book will allow for strengthening of all gaming courses. Stronger courses will lead to bigger programs and more graduates to positively influence our field.


Third, our field is changing. A collection of game syllabi will allow scholars to look across multiple contexts and disciplines to understand how gaming is perceived and taught. In this edited volume, readers will be able to hear from successful instructors while they also see detailed course outlines (by week or module) that help them craft better gaming courses. More specifically, they will be able to explore multiple aspects of course syllabi including: the catalog description, course purposes and objectives, context, pedagogy, assignments, assessment, an expanded course outline, a set of best practices for instruction, and authors’ descriptions of potential future changes to make the course stronger.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9781304149152

2021

596

English

eBook


N/A

2021

596

 

TAGS


Publishers: #ETCPress (ETC Press)

Languages: #English

Accessibility: N/A

Year: #Year2021

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

Comentários


bottom of page