Björn Blankenheim
What is the art of game design? How is it different from writing or filmmaking? What are the responsibilities of a game designer? And what makes a good game? Game designers in particular devote themselves to these fundamental questions - at conferences, in magazines and books. Björn Blankenheim's study traces for the first time how efforts began between 1982 and 1996 to determine the location of one's own discipline, the nature of one's own medium and one's own role in the production process. This puts the focus of the claim of this founding epoch - establishing game design as an art form and creating something new: Real Art through Computer Games.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
German | Paperback | | 9783837648348 | 2022 | 560 |
OTHER NAMES
THE ART OF COMPUTER GAME DESIGN: ON THE PRODUCTION AESTHETICS OF COMPUTER GAMES (1982-1996) AS REFLECTED IN HISTORICAL ART LITERATURE
Die Kunst des Computer Game Design: Zur Produktionsästhetik von Computerspielen (1982-1996) im Spiegel der historischen Kunstliteratur
TAGS
Authors: #BjörnBlankenheim
Publishers: #TranscriptPublishing (Transcript Publishing)
Languages: #German
Format: #Paperback
Accessibility: N/A
Year: #Year2022
Genres: #GameDesign #GameStudies
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