Agata Meneghelli
Launched in 2002, the Ludologica Collection examines the most important video games of all time. Each volume is dedicated to a key theme or a seminal title. The discussed texts are placed within the production of the game designer and the genre of development and are analyzed in depth. From Will Wright to Shigeru Miyamoto, from Hideo Kojima to Richard Garriott, Ludologica thus creates an original mosaic of aesthetics, genres, and autonomous intentions with few comparisons in the current publishing landscape. The collection offers a new way to look at video games with an approach that is both accessible and stimulating. Among the authors are prominent figures from specialized criticism, university professors from prestigious institutions, and enthusiasts.
How do video games create bodily experiences? What role does the body play in the creation of gaming pleasure? What horizons do the new motion controllers open? Since the origins of the video game medium, the bodily dimension has played a significant role in the creation of interactive and immersive experiences. In recent years, however – particularly after the launch of the Nintendo Wii, PlayStation Move, and Kinect – a new way of playing video games has emerged, one that grounds gaming pleasure in an increasingly intense sensory and bodily engagement. This book explores the relationship between video games and corporeality through semiotic analysis of a range of diverse objects: video games from different genres and eras of video gaming, both old and new generation game controllers, promotional discourses, and user-generated content.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Italian | Paperback | | 9788840014944 | 2011 | 227 |
OTHER NAMES
Il risveglio dei sensi. Verso un'esperienza di gioco corporeo
TAGS
Authors: #AgataMeneghelli
Publishers: #EdizioniUnicopli (Edizioni Unicopli)
Languages: #Italian
Format: #Paperback
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Year: #Year2011
Genres: #GameStudies #Industry
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Misc:
#Ludologica (Ludologica #15)
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