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THE COMPLETE GUIDE TO VIDEOGAME PERFORMANCE DIRECTING: PLACE, TIME, ACTION

Tom Keegan



 

This book teaches the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. Starting from a clear and comprehensive introduction to the nuts and bolts of directing on the motion capture floor and in the voiceover booth, the book dives deeper with concrete examples from the author’s 25-year career directing seminal games from the early years to today’s blockbusters.


Identifying the Place (What is the physical environment?), Time (What just happened?), and Action (What do the characters want?) of every scene empowers directors with essential tools to dive straight into the subtext, the life below the words. Through step-by-step instructions, the book shows how to make scenes and lines come alive. It offers real-world advice on everything from casting, to table reads, rehearsal, and production days. In addition, readers can find valuable advice about self-care and sustaining a long-term career as a performance director.


This book is sure to be an essential resource for directors, actors, voice-over artists, and game developers who want to master videogame performance.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781032906195

2025

216

English

Paperback


9781032914541

2025

216

OTHER NAMES

Metareference in Videogames

 

TAGS


Authors: #TomKeegan

Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2025

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#RoutledgeAdvancesInGameStudies (Routledge Advances in Game Studies)

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