Jim Thompson, Barnaby Berbank-Green, Nic Cusworth
Principles, practices and techniques. The ultimate guide for the aspiring game designer.
Take your first step into the exhilarating world of game design with this structured course book. Richly illustrated with screengrabs and artwork, step-by-step tutorials take you through all aspects of designing and developing dynamic computer games
Find out the conventions of game play; the principles of linear and circular games; how to create games for a variety of platforms; and how to develop and animate characters, levels and environments that will excite and engage players
Including practical exercises and assignments, information on the major software programs and game engines that will render your ideas a (virtual) reality, as well as advice on going pro, this unique book is your portal to the computer gaming industry
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | Thames & Hudson | 9780500286586 | 2007 | 192 |
English | Paperback | Wiley | 9780471968948 | 2007 | 192 |
OTHER NAMES
The Computer Game Design Course: Principles, Practices and Techniques for the Aspiring Game Designer
Game Design: Principles, Practice, and Techniques - The Ultimate Guide for the Aspiring Game Designer
TAGS
Authors: #JimThompson #BarnabyBerbankGreen #NicCusworth
Publishers: #ThamesAndHudson (Thames & Hudson) #Wiley (Wiley)
Languages: #English
Format: #Paperback
Accessibility: N/A Year: #Year2007
Genres: #GameDesign
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