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THE COMPUTER GAME DESIGN COURSE: PRINCIPLES, PRACTICES AND TECHNIQUES FOR THE ASPIRING GAME DESIGNER

Jim Thompson, Barnaby Berbank-Green, Nic Cusworth



 

Principles, practices and techniques. The ultimate guide for the aspiring game designer.


Take your first step into the exhilarating world of game design with this structured course book. Richly illustrated with screengrabs and artwork, step-by-step tutorials take you through all aspects of designing and developing dynamic computer games


Find out the conventions of game play; the principles of linear and circular games; how to create games for a variety of platforms; and how to develop and animate characters, levels and environments that will excite and engage players


Including practical exercises and assignments, information on the major software programs and game engines that will render your ideas a (virtual) reality, as well as advice on going pro, this unique book is your portal to the computer gaming industry

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

Thames & Hudson

9780500286586

2007

192

English

Paperback

Wiley

9780471968948

2007

192

OTHER NAMES

The Computer Game Design Course: Principles, Practices and Techniques for the Aspiring Game Designer

Game Design: Principles, Practice, and Techniques - The Ultimate Guide for the Aspiring Game Designer

 

TAGS


Publishers: #ThamesAndHudson (Thames & Hudson) #Wiley (Wiley)

Languages: #English

Format: #Paperback

Accessibility: N/A Year: #Year2007

Genres: #GameDesign


Companies:

N/A


Public Figures:

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Games:

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Misc:

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