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THE CORES OF GAME DESIGN: MECHANICS, ECONOMICS, NARRATIVE, AND AESTHETICS



 

This book considers the four essential cores of game design: Mechanics, the interactive elements that allow players to be part and interact with the game itself; Economy, the resources and numerical concepts that will enable players to evaluate and consider the options in the game, creating strategy, risk, and fun; Narrative, the textual features that enable players to create and generate meaning for the game and its parts; and the Aesthetics, the audiovisual elements that allow players to experience the game through their senses and feelings.


This book discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design. It follows a practical approach to how we can implement the game design and development process by being prototype-focused, user-centred, and lean.


This book will be of great interest to students, indie game developers, and aspiring early-career designers looking to hone their game design craft.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

1st

9781032397511

2024

303

English

Paperback

1st

9781032397542

2024

303

English

eBook

1st

9781032397542

2024

303


 

TAGS


Authors: #YvensRSerpa

Publishers: #Routledge (Routledge)

Languages: #English

Accessibility: N/A

Year: #Year2024

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

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