THE END OF THE GAME? EVERYDAY VIDEO GAMES
- Dean Guadagno
- Apr 28, 2022
- 1 min read
Vincent Berry, Hovig Ter Minassian, Manuel Boutet, Isabel Colón de Carvajal, Samuel Coavoux, David Gerber, Samuel Rufat, Mathieu Triclot, Vinciane Zabban
At home or on the go, in the office or in the bathroom, video games are everywhere. The trivialization of this electronic leisure in all age groups and all categories of society has been accompanied by a diversification of the public but also of the ways of playing. Far from the caricatural image of the adolescent male playing shooting games for hours on end, video games are now for many an ordinary activity that finds a place in the interstices, the free time of daily or weekly routines. They are embedded in ways of life and contribute to ways of living. The result of collective research, this book analyzes the place of these video game practices in everyday life. How do we play video games today? Who plays, where, and with who ? What are the various practices, of sociability, exchanges but also of mobility and marking of space, which develop around this electronic leisure? What are the emotions, experiences, affects, that video games make possible? This unprecedented exploration of the field of video games studies the diversity of their audiences, the practices that they develop, and the experiences that are experienced there.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
French | Paperback | 9782869067721 | 2021 | 226 |
OTHER NAMES
La fin du game ?: Les jeux vidéo au quotidien
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