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THE EXPERIENCE OF VIRTUAL WORLDS: INVOLVEMENT, IMMERSION AND ENGAGEMENT IN COMPUTER GAMES

Daniel Pietschmann



 

Both scientists and game designers share an avid interest in unraveling the intricate tapestry of the gaming experience for computer players, as well as the underlying mechanics that drive it. This book is dedicated precisely to delving into the realm of these user experiences during gameplay, approached through the lens of media psychology. Within these pages, an array of research methodologies, encompassing concepts like presence, flow, immersion, and cognitive absorption, is meticulously examined and assessed for their applicability within the context of computer games.


From this extensive analysis, a comprehensive involvement model tailored specifically for the realm of computer games emerges, providing a theoretical framework that serves as a launchpad for an even deeper exploration into a subset of engagement known as sensorimotor immersion. In the contemporary landscape of gaming platforms, exemplified by innovations like the Nintendo Wii, the gaming encounter is becoming increasingly synonymous with genuine input devices that mirror real-world actions. Drawing from the model constructed earlier, the author undertakes a series of experimental investigations to scrutinize the pivotal role of input authenticity and its corresponding impact on gaming experiences. The conducted study not only reveals substantial benefits of authentic input controls, particularly within the Nintendo Wii environment, but also unearths the assorted factors and constraints that interplay with these gaming encounters.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Hardcover

1st Edition

9783940317445

2009

180

German

Paperback

2nd Edition

9783864881084

2017

180

OTHER NAMES

  • Das Erleben virtueller Welten: Involvierung, Immersion und Engagement in Computerspielen

 

TAGS


Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)

Languages: #German

Accessibility: N/A

Year: #Year2009

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#VirtualWorld (Virtual Worlds)

#VWHGameStudies (VWH Game Studies)

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