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THE GAME BUSINESS GUIDEBOOKWHAT TO DO WHEN NOBODY WANTS YOUR GAME

Diego Ricchiuti, John Henley


 

This book is the perfect toolkit for any developer who wishes to transform an idea into a viable business. From the experience of a game designer and a business developer, it covers every step from the conception of the game to signing a deal with a publisher; finding the right type of funds, sending follow-up e-mails, and attending trade shows are just a few of the tools the reader will find in the book.


Benefitting from the authors combined 30+ years of experience in the industry, the book provides an in-depth business strategy for games. The book is divided into four sections: introduction, preparation, execution, and contingencies. The reader is presented with the knowledge required to get started, both for the company’s culture and strategy and for the team’s pitching abilities and material. In the action phase, the authors explain how to prepare a budget, deal with the publisher, and cultivate their professional relationship. Lastly, the book explains how to deal with unsuccessful scenarios in being funded and how to self-publish as an investment for better exposure and future opportunities.


This book will be vital reading to all independent game developers, those working at AA game studios, and aspiring business developers.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781032585376

2025

256

English

Paperback


9781032585390

2025

256

English

eBook


9781032585390

2025

256

 

TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Year: #Year2025


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