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THE REALM OF GAMES: HOW A SMALL NORDIC NATION BECAME AN INDUSTRY GIANT

Elina Lappalainen



 

This book explores the rise of Finland's game industry, uncovering the stories behind its most successful studios. From Rovio and Remedy to Supercell, Housemarque, and Fingersoft, it delves into the creative processes, challenges, and untold backstories behind their bestselling games. Offering a behind-the-scenes look at Finland’s gaming boom, the book reveals the innovation, passion, and perseverance that fueled the success of these renowned game studios. A must-read for anyone interested in the intersection of creativity, business, and gaming culture.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Finnish

Hardcover


9789523001169

2015

314

English*

Hardcover


9789529367054

2016

326

*Translated as part of an industry non-profit project, only 500 copies of the book were published in this limited edition English format


OTHER NAMES

The Realm of Games : How a Small Nordic Nation Became an Industry Giant

Pelien valtakunta miten suomalaiset peliyhtiöt valloittivat maailman?

 

TAGS


Publishers: #Neogames (Neogames)

Languages: #English #Finnish

Format: #Hardcover

Accessibility: N/A


Companies:

#Fingersoft (Fingersoft)

#Housemarque (Housemarque)

#Remedy (Remedy)

#Rovio (Rovio)

#Supercell (Supercell)


Public Figures:

N/A


Games:

#AlanWake (Alan Wake, Alan Wake's American Nightmare)

#AngryBirds (Angry Birds)

#BoomBeach (Boom Beach)

#ClashOfClans (Clash of Clans)

#DeadNation (Dead Nation)

#DeathRally (Death Rally)

#HayDay (Hay Day)

#HillClimbRacing (Hill Climb Racing, Hill Climb Racing 2)

#MaxPayne (Max Payne, Max Payne 2: The Fall of Max Payne)

#Outland (Outland)

#Resogun (Resogun)

#Stardust (Super Stardust, Super Stardust HD)


Misc:

N/A

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