Matteo Bittanti, Mary Flanagan
Launched in 2002, the Ludologica Collection examines the most important video games of all time. Each volume is dedicated to a key theme or a seminal title. The discussed texts are placed within the production of the game designer and the genre of development and are analyzed in depth. From Will Wright to Shigeru Miyamoto, from Hideo Kojima to Richard Garriott, Ludologica thus creates an original mosaic of aesthetics, genres, and autonomous intentions with few comparisons in the current publishing landscape. The collection offers a new way to look at video games with an approach that is both accessible and stimulating. Among the authors are prominent figures from specialized criticism, university professors from prestigious institutions, and enthusiasts.
The Sims is a real meta-game, a polysemic text that transcends the boundaries of electronic ludus. Will Wright’s “real life” simulation is, at the same time, a comic, a photo novel, a video clip. Many users consider it the videogame equivalent of reality TV shows: just as Big Brother spectacularizes the normality of everyday life, similarly, The Sims stages the trivial of existing (and resisting). But how do you explain the success of a seemingly boring game? Matteo Bittanti and Mary Flanagan attempted to solve the fascinating puzzle of The Sims. By adopting analysis methodologies ranging from cultural studies to new media theory, the authors have “dismantled” Wright’s game to reveal its deeper meanings.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Italian | Paperback | | 9788840008943 | 2003 | 198 |
OTHER NAMES
The sims. Similitudini simboli e simulacri
TAGS
Authors: #MatteoBittanti #MaryFlanagan
Publishers: #EdizioniUnicopli (Edizioni Unicopli)
Languages: #Italian
Format: #Paperback
Accessibility: N/A
Year: #Year2003
Genres: #GameStudies
Companies:
#Maxis (Maxis)
Public Figures:
N/A
Games:
#TheSims (The Sims)
Misc:
#Ludologica (Ludologica #3)
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