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THE VIDEO GAME: STORIES, FORMS, LANGUAGES, GENRES

Lorenzo Mosna, Gianni Canova (Foreword)



 

Homo ludens," wrote the historian Johan Huizinga in the late 1930s: man is made to play. Games have always played a fundamental role in shaping cultures and societies, and some games have managed to transcend the boundaries of peoples and overcome linguistic barriers.


Not only that, playful aspects have accompanied, in some cases catalyzed, scientific discoveries and innovations. This also happened at the dawn of the computer age: in the laboratories where computers were being designed, the first video games were born, along with a new tool capable of creating a gaming experience mediated by a screen and a controller.


In other words, a medium was born that, in just half a century, has managed to reach every continent, often unsettling and challenging public opinion. Today, video games are used by two billion men and women and maintain a turnover of two hundred billion dollars, constantly growing. Video games are part of our daily lives.


The story that transformed the insight of a handful of bored nerds into a multimillion-dollar industry is one of those tales punctuated by successes and failures, deaths and rebirths, joys and sorrows. A story often submerged, unknown or ignored, sometimes on the fringes of urban legend. A story that deserves to be told.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Italian

Paperback


9788875273767

2018

126

OTHER NAMES

  • Il videogioco. Storie, forme, linguaggi, generi

 

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Authors/Narrators: #LorenzoMosna #GianniCanova

Publishers: #DinoAudinoEditore (Dino Audino Editore)

Languages: #Italian

Format: #Paperback

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Year: #Year2018


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