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THE VIDEO GAME THEORY READER 2

Mark J. P. Wolf, Bernard Perron, Eric Zimmerman, Lars Konzack, David Myers, Andreas Gregersen, Torben Grodal, Aki Järvinen, Dominic Arsenault, Sébastien Genvo, Brett Camper, Sheila C. Murphy, Trevor Elkington, Jesper Juul, Philip Tan, Henry Jenkins, Edward Castronova, Mark W. Bell, Robert Cornell, James J. Cummings, Matthew Falk, Travis Ross, Sarah B. Robbins-Bell, Alida Field, Mia Consalvo, Frans Mäyrä



 

The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9780415962834

2008

456

English

Hardcover

9780415962827

2008

456

English

eBook

9780203887660

2008

456

 

TAGS


Publishers: #Routledge (Routledge)

Languages: #English

Accessibility: N/A

Year: #Year2008

Genres: #GameStudies


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Misc:

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