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THE WORLD IS BORN FROM ZERO: UNDERSTANDING SPECULATION AND VIDEO GAMES

Cameron Kunzelman



 

The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9783110718324

2022

198

English

eBook


9783110719451

2022

198


 

TAGS Authors: #CameronKunzelman Publishers: #DeGruyter (De Gruyter Oldenbourg) Languages: #English Format: #eBook #Hardcover Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech Year: #Year2022 Genres: #GameStudies


Companies: N/A Public Figures: N/A Games: #Civilization (Sid Meier's Civilization IV) #TheLastofUs (The Last of Us) #VA11HallA (VA-11 Hall-A: Cyberpunk Bartender Action) Misc: #VideoGamesAndTheHumanities (Video Games and the Humanities)

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