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TOWARD A GAMEIC WORLD: NEW RULES OF ENGAGEMENT FROM JAPANESE VIDEO GAMES

Ben Whaley



 

Toward a Gameic World bridges the gap between Japanese popular culture studies and game studies by encouraging a dialogue centered around Japanese-designed video games and social issues. It examines four contemporary Japanese video games in terms of how they engage with some of Japan’s biggest social and personal issues, including traumas: natural disasters (Disaster Report), a declining birthrate and aging population (Catherine), nuclear proliferation (Metal Gear Solid V); and youth social withdrawal (The World Ends with You). This book asks what some of the positive benefits are of working through a site of trauma from within a video game, and how games might teach us about Japanese culture and society through new kinds of interactive narratives, different from literature and film. The book proposes four new strategies of engagement with video games to explore the productive tensions that emerge at the boundaries of virtual reality, augmented reality, and gamification in contemporary Japan.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9780472076147

2023

184

English

Paperback

9780472056149

2023

184

English

eBook

9780472056149

2023

184

 

TAGS


Authors: #BenWhaley

Publishers: #UniversityOfMichiganPress (University of Michigan Press)

Languages: #English

Accessibility: N/A

Year: #Year2023


Companies:

N/A


Public Figures:

N/A


Games:

#Catherine (Catherine)

#DisasterReport (Disaster Report)

#MetalGear (Metal Gear Solid V)

#TheWorldEndsWithYou (The World Ends With You)


Misc:

N/A

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