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TRAUMA IN COMPUTER GAMES: MEDIA REPRESENTATIONS OF EXTREME MENTAL EXPERIENCES

Thomas Spies



 

The medium of computer games is increasingly being used to deal with psychological trauma. Post-traumatic stress disorder, illness and death as well as depression and phobias are the predominant themes and motives. In a historical overview and in comparative analyses, Thomas Spies shows tendencies in cultural representation. Dealing with titles such as "Papers, Please", "Hellblade: Senua's Sacrifice" and "Disco Elysium" makes it clear how computer games are increasingly finding media-specific possibilities to convey the diversity and complexity of traumatic experiences.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Paperback

9783837661521

2022

324

German

eBook

9783839461525

2022

324

OTHER NAMES

Trauma in Computer Games: Media Representations of Extreme Mental Experiences

Trauma im Computerspiel: Mediale Repräsentationen mentaler Extremerfahrungen

 

TAGS


Authors: #ThomasSpies

Publishers: #Transcript (Transcript Publishing)

Languages: #German

Accessibility: N/A

Year: #Year2022


Companies:

N/A


Public Figures:

N/A


Games:

#DiscoElysium (Disco Elysium)

#Hellblade (Hellblade: Senua's Sacrifice)

#PapersPlease (Papers, Please)


Misc:

N/A


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