Alba Giménez, Alejandro Lozano, Alejandro Ríos, Alessio Ceccherelli, Alfonso García Lapeña, Daniel Moreno Roldán, David Ferragut, Emiliano Ilardi, Fernando Ángel Moreno, Gonzalo Frasca, Ignacio Fábregas, Jordi Vallverdú, Jorge Fernández Gonzalo, Roger Ferrer, Roberto Corral, Yosuke Nakano
What is a video game? How are they created, how are they played, what political resonances can the very act of playing imply? What makes a video game inherently complex? Is the difference between real and virtual obsolete? What is the potential of the video game as a teaching tool? If one thing is certain, it is that the video game is, due to its radical novelty as a means of communication, a fertile field for reflection and thought, both about its own nature and about its place in the world.
This book —in the manner of trial and error through which one learns by playing— tackles, from heterogeneous perspectives, the world of the video game from a strict renunciation of the totalizing fit; resorting to the diverse visions, both complementary and in conflict, of academic thinkers, designers or professional players, it seeks to produce an image close to the current truth of the video game, in constant evolution, friction and change.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Spanish | Paperback | 9788494702969 | 2019 | 318 |
OTHER NAMES
Ensayos y errores: Arte, ciencia y filosofía en los videojuegos
TAGS
Authors: #AlbaGiménez #AlejandroLozano #AlejandroRíos #AlessioCeccherelli #AlfonsoGarcíaLapeña #DanielMorenoRoldán #DavidFerragut #EmilianoIlardi #FernandoÁngelMoreno #GonzaloFrasca #IgnacioFábregas #JordiVallverdú #JorgeFernándezGonzalo #RogerFerrer #RobertoCorral #YosukeNakano
Publishers: #AnaitGames (AnaitGames)
Languages: #Spanish
Format: #Paperback
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Year: #Year2019
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