Steven Poole
Why can’t a wargame be anti-war? Why does “gamification” spit on the downtrodden? And why do so many videogames take the form of boring jobs? Investigating the aesthetics, politics, and psychology of modern videogames, the mini-essays in this long-awaited follow-up to 2000's Trigger Happy are an edited and revised selection of Steven Poole's much-loved columns for Edge magazine. In it, you'll find out why the Tomb Raider series is like the oeuvre of Mark Rothko, why Nietzsche might have enjoyed Donkey Kong, and what "self co-op", "cognitive panic" and "unreliable agency" mean when you're gripping a joypad or clawing at a mouse.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | eBook | | N/A | 2013 | TBD |
TAGS
Authors: #StevenPoole
Publishers: #SelfPublished (Self Published)
Languages: #English
Format: #eBook
Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech
Year: #Year2013
Genres: #GeneralHistory
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