Markus Bedenk
Even if the public hardly notices them: Computer games also shape the everyday life of many people in Europe. A separate industry sometimes registers larger sales than film studios. Up to three years of work and 15 million euros have been invested in the development of new games so far. Since the target group is much more heterogeneous than is commonly thought, the offers are correspondingly diverse in terms of form and quality.
Markus Bedenk develops a general model that also gives non-professionals an informed understanding of the computer gaming process. He shows which criteria buyers use to decide on a specific product and which processes take place during a game. Computer games are understood as a complex interactive process between the recipient and the medium and analyzed using scientific findings from pedagogy, psychology and media research. True-to-life examples illustrate the theory and subject it to a practical test in a way that is easy to understand.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
German | Paperback | | 9783828822320 | 2010 | 98 |
OTHER NAMES
Computerspielen verstehen: Auswahl und Nutzung von PC-Spielen
TAGS
Authors: #MarkusBedenk
Publishers: #Tectum (Tectum Wissenschaftsverlag)
Languages: #German
Format: #Paperback
Accessibility: N/A
Year: #Year2010
Genres: #GameStudies #Psychology
Companies:
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Games:
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Misc:
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