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UNDERSTANDING GAMES AND GAME CULTURES

Ingrid Richardson, Larissa Hjorth, Hugh Davies



 

Digital games are one of the most significant media interfaces of contemporary life. 


Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play?


This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies.


It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781526498014

2021

248

English

Paperback


9781526498007

2021

248

English

eBook


9781526498007

2021

248

OTHER NAMES

Understanding Games and Game Cultures

 

TAGS


Publishers: #SAGEPublicationsLtd (SAGE Publications Ltd)

Languages: #English

Accessibility: N/A

Year: #Year2021

Genres: #GameStudies


Companies:

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Public Figures:

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Games:

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Misc:

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