Maryvonne Prévot, Jennifer Buyck
What do video games tell us about cities, their territories and their production? What do games say about the representation and narrative of a locale, its resources, its history and its future? Can we measure the impact of video game culture among professionals in the city's fabric, their imagination, while imagining in return the city's fabric and its challenges as a source of inspiration for professionals? the-s of the video game? To what extent, finally, can we verify the emergence of video games as a possible empowerment tool?
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
French | Paperback | | 9782343194295 | 2020 | 186 |
OTHER NAMES
L'URBANISME, L'ARCHITECTURE ET LE JEU VIDÉO
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