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USING COMPUTER GAMES ACROSS THE CURRICULUM

Karen Anderson



 

Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+.


 You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on:


 - Integrating games into lessons

 - Activities for using freely and commonly-available computer games and consoles

 - Making your own games, and helping students to design computer games themselves

 - Using games to differentiate for students of varying abilities and learning styles


By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

​1st edition

9781441108296

2012

112

English

Ebook

1st edition

N/A

2012

112


 

TAGS


Publishers: #Bloomsbury (Bloomsbury Education)

Languages: #English

Year: #Year2012

Genres: #Teaching


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

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