Karen Anderson
Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+.
You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on:
- Integrating games into lessons
- Activities for using freely and commonly-available computer games and consoles
- Making your own games, and helping students to design computer games themselves
- Using games to differentiate for students of varying abilities and learning styles
By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 1st edition | 9781441108296 | 2012 | 112 |
English | Ebook | 1st edition | N/A | 2012 | 112 |
TAGS
Authors: #KarenAnderson
Publishers: #Bloomsbury (Bloomsbury Education)
Languages: #English
Format: #Paperback #Ebook
Accessibility: #TextToSpeech #ScreenReader #EnhancedTypesetting
Year: #Year2012
Genres: #Teaching
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