Alessandro Giovannini, Carlo Alessandro Bonifacio, Carlo Cuomo, Claudio Cugliandro, Elisabetta Modena, Francesco Toniolo, Luca Papale, Manuel Maximilian Riolo, Massimo Spiga, Matteo Genovesi, Matteo Lupetti, Nicola Gelmi, Omar Simonini, Roberto Di Letizia, Stefano Caselli, Stefano Giovannini
As the creator of timeless successes such as Half-Life, Portal, and Counter-Strike, along with Steam, the largest and most significant digital distribution platform for PC games, Valve has been one of the most influential players in the gaming industry for over two decades. Through the analysis of the aesthetics and practices related to its creations, this text aims to investigate the reasons behind Valve's success, the impact it has had in shaping the current video game industry, and its potential future trajectories.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Italian | Paperback | 9788833831640 | 2021 | 230 |
OTHER NAMES
Valve Corporation. Videogiochi, visioni e virtuosismi di un’azienda rivoluzionaria
TAGS
Authors: #AlessandroGiovannini #CarloAlessandroBonifacio #CarloCuomo #ClaudioCugliandro #ElisabettaModena #FrancescoToniolo #LucaPapale #ManuelMaximilianRiolo #MassimoSpiga #MatteoGenovesi #MatteoLupetti #NicolaGelmi #OmarSimonini #RobertoDiLetizia #StefanoCaselli #StefanoGiovannini
Publishers: #BiblionEdizioni (Biblion Edizioni)
Languages: #Italian
Format: #Paperback
Accessibility: N/A
Year: #Year2021
Genres: #GeneralHistory #PCGaming
Companies:
#Valve (Valve)
Public Figures:
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Games:
N/A
Misc:
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