Marco Minciarelli
The diva: an ideal figure we all aspire to, a role model for behavioral and social reference. In film criticism, this category has been identified since the dawn of the Seventh Art. But what happens when we try to analyze it within an interactive multimedia work? Can an artificial creation achieve the same level of notoriety as Marlon Brando without compromising the interactive nature of the medium? Icons like Super Mario and Lara Croft, along with recent experiments like David Cage's "Beyond: Two Souls," fuel an ongoing debate, a fierce clash between media that this volume examines to delve into the deeper nature of cinema and video games.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Italian | Paperback | 9788865077092 | 2014 | 134 |
OTHER NAMES
Video game all stars. Il divismo digitale
TAGS
Authors: #MarcoMinciarelli
Publishers: #Universitalia (Universitalia) #VIGAMUS (VIGAMUS, Museo del Videogioco di Roma)
Languages: #Italian
Format: #Paperback
Accessibility: N/A
Year: #Year2014
Genres: #GameStudies
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Games:
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Misc:
#VIGAMUSConsciousGaming (VIGAMUS Conscious Gaming #14)
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