top of page
VGL_Banner_wLogo.png

VIDEO GAME ALL STARS: THE DIGITAL CELEBRITY

Marco Minciarelli



 

The diva: an ideal figure we all aspire to, a role model for behavioral and social reference. In film criticism, this category has been identified since the dawn of the Seventh Art. But what happens when we try to analyze it within an interactive multimedia work? Can an artificial creation achieve the same level of notoriety as Marlon Brando without compromising the interactive nature of the medium? Icons like Super Mario and Lara Croft, along with recent experiments like David Cage's "Beyond: Two Souls," fuel an ongoing debate, a fierce clash between media that this volume examines to delve into the deeper nature of cinema and video games.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Italian

Paperback


9788865077092

2014

134

OTHER NAMES

  • Video game all stars. Il divismo digitale

 

TAGS


Publishers: #Universitalia (Universitalia) #VIGAMUS (VIGAMUS, Museo del Videogioco di Roma)

Languages: #Italian

Format: #Paperback

Accessibility: N/A

Year: #Year2014

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#VIGAMUSConsciousGaming (VIGAMUS Conscious Gaming #14)

Comments


bottom of page