Alexandre Paquet, Andrew Bailey, Chaz Evans, Chris Reeves, D'An Knowles Ball, Regina Siewald, Tiffany Funk, Uche Anomnachi
In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | | 9781943208340 | 2022 | 162 |
English | eBook | | N/A | 2022 | 162 |
OTHER NAMES
Video Game Art Reader: Volume 4
TAGS
Authors: #AlexandrePaquet #AndrewBailey #ChazEvans #ChrisReeves #DAnKnowlesBall #ReginaSiewald #TiffanyFunk #UcheAnomnachi
Publishers: #AmherstCollegePress (Amherst College Press)
Languages: #English
Format: #Paperback #eBook
Accessibility: N/A
Year: #Year2022
Genres: #Essays #GameStudies
Companies:
N/A
Public Figures:
N/A
Games: #FactoryOfTheSun (Factory of the Sun)
#Horizon (Horizon: Zero Dawn)
#Xenon (Xenon)
Misc: N/A
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