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VIDEO GAME ART READER: VOLUME 4

Alexandre Paquet, Andrew Bailey, Chaz Evans, Chris Reeves, D'An Knowles Ball, Regina Siewald, Tiffany Funk, Uche Anomnachi



 

In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9781943208340

2022

162

English

eBook

N/A

2022

162

OTHER NAMES

Video Game Art Reader: Volume 4

 

TAGS


Publishers: #AmherstCollegePress (Amherst College Press)

Languages: #English

Accessibility: N/A

Year: #Year2022

Companies:

N/A


Public Figures:

N/A


Games: #FactoryOfTheSun (Factory of the Sun)

#Horizon (Horizon: Zero Dawn)

#Xenon (Xenon)


Misc: N/A

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