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VIDEO GAME AUDIO: A HISTORY, 1972-2020

Christopher Hopkins



 

From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9781476674353

2022

255

English

eBook


9781476646053

2022

255

 

TAGS


Publishers: #McFarland (McFarland)

Languages: #English

Accessibility: N/A

Year: #Year2022


Companies:

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Public Figures: N/A


Games: N/A


Misc:

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