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VIDEO GAME CHARACTERS AND TRANSMEDIA STORYTELLING: THE DYNAMIC GAME CHARACTER

Joleen Blom



 

Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined.


This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9789463722957

2023

210

English

eBook

9789048553495

2023

210

 

TAGS


Authors: #JoleenBlom

Publishers: #AmsterdamUniversityPress (Amsterdam University Press)

Languages: #English

Accessibility: N/A

Year: #Year2023

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

#AnimalCrossing (Animal Crossing: New Horizons)

#Hades (Hades)

#MassEffect (Mass Effect)

#MegamiTensei (#Persona [Persona 5])

#SoulCalibur (Soul Calibur VI)

#Tales (Tales of Symphonia, Tales of Symphonia: Dawn of a New World)

#Zelda (The Legend of Zelda: Breath of the Wild)


Misc:

N/A

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