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VIDEO GAME HEROINES: PRINCESSES NOT IN DISTRESS

Bounthavy Suvilay



 

From Ms. Pac-Man to Ghost of Tsushima. The worlds of video games offer women with varied profiles. Chun-Li and Nina Williams are fighters, Peach and Zelda are princesses, Lara Croft and Elena Fisher are adventurers, GLaDOS and Sarah Kerrigan are implacable enemies. Beyond the notorious clichés, the list is long and the nuances numerous. From sales pitches to complex characters, video game heroines fit into multiple game mechanics and have their own issues. Their evolution parallels technological advances, business methods, the rise of social networks and an ever-changing collective imagination. In addition, they often participate in a universe that extends beyond the game itself, from films to series, from novels to figurines. Rediscover the history of video games, from 1982 to today, through the representation of women. Explore, through a chosen timeline, the evolution and rich plurality of these legendary heroines who are now part of our lives.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

French

Paperback


9782376972037

2021

208

OTHER NAMES

  • Heroines de Jeux Vidéo - Princesses Sans Détresse


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