Marine Macq
The video game affirms a real aesthetic. How is it built? Who are the artists and what tools do they use to design graphic universes that are both original and functional? This is the challenge of the decisive stage of concept art. Through a wealth of illustrations, detailed analysis and interviews with around twenty French artists – from famous development studios such as Dontnod (Life is Strange), Lizardcube (Streets of Rage 4) and Asobo Studio (A Plague Tale: Innocence) –, this art book co-published with Éditions Cercle d'Art offers a very enlightening cross-sectional look at this discipline still shrouded in mystery for most of the public.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
French | Hardcover | | 9782377841974 | 2021 | 384 |
OTHER NAMES
IMAGINAIRES DU JEU VIDÉO. LES CONCEPT ARTISTS FRANÇAIS
TAGS
Authors/Narrators: #MarineMacq
Publishers: #ThirdEditions (Third Editions)
Languages: #French
Format: #Hardcover
Accessibility: N/A
Year: #Year2021
Genres: #Interviews
Companies:
#AsoboStudio (Asobo Studio)
#DigixArt (DigixArt)
#Dontnod (Dontnod)
#Lizardcube (Lizardcube)
#MagicDesign (Magic Design)
#MotionTwin (Motion Twin)
#NovaBox (Nova Box)
#Spiders (Spiders)
#TheGameBakers (The Game Bakers)
#UnJeNeSaisQuoi (Un Je Ne Sais Quoi)
Public Figures:
N/A
Games:
#1111MemoriesRetold (11-11: Memories Retold)
#AcrossTheGrooves (Across The Grooves)
#APlagueTale (A Plague Tale: Innocence)
#DeadCells (Dead Cells)
#Dordogne (Dordogne)
#Furi (Furi)
#GreedFall (GreedFall)
#LifeIsStrange (Life is Strange 2)
#StreetsOfRage (Streets of Rage 4)
#UnrulyHeroes (Unruly Heroes)
Misc:
N/A
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