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VIDEO GAMERS

Garry Crawford



 

Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology.


In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are engaged with and experienced in the everyday lives, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding gaming practices.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9780415563680

2011

200

English

Paperback

9780415674416

2011

200

English

eBook

N/A

2011

200

OTHER NAMES

Video Gamers

 

TAGS


Publishers: #Routledge (Routledge)

Languages: #English

Year: #Year2011

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games: N/A


Misc: N/A

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