Alberto Venegas Ramos, Antonio César Mareno Cantano
Video games are an expression of modern life and culture . They respond to a contemporary reality, they have as final expression a cultural product, influenced by the characters that determine our present reality. If the current world is involved in endless wars and all kinds of violence, these factors are reflected in the video game .
The video game within the modern conflict has not only served as a manifestation and representation of what happened. More and more often it lodges at the very heart of war. And on many occasions it has become one more spring within the possible military decisions of a country . Given this series of facts, the war video game is presented more and more strongly as an object of study of vital importance to know the propaganda and war methods of modern warfare.
This book, through a geopolitical, cultural, visual and playful analysis, tries to reflect on the ways in which episodes as relevant as the Iranian Revolution of 1979, the Rwandan genocide, the crisis of the Rohingya, the violence in Darfur, the war in Bosnia and a long etcetera.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Spanish | Hardcover | 9788412031140 | 2020 | 282 |
OTHER NAMES
VIDEOJUEGOS Y CONFLICTOS INTERNACIONALES
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Authors: #AlbertoVenegasRamos #AntonioCésarMarenoCantano
Publishers: #HéroesDePapel (Héroes De Papel)
Languages: #Spanish
Format: #Hardcover
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Year: #Year2020
Genres: #GameStudies
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