Marco Accordi Rickards, Alessia Padula
Can a video game convey a propagandistic idea? It is this almost science-fiction-flavored question that the volume you are holding in your hands aims to answer. An investigation into the unparalleled power of interactive works to convey an idea in a meaningful and visceral way. By retracing a series of seminal case histories, we will explore all those episodes in which video games have been used to manipulate modes and patterns of thought. From the subversive titles of "Molleindustria" to "Crisis in Kremlin" and all the way to "America's Army," to reflect, understand, and deeply comprehend the most revolutionary art form of the 21st century: the video game.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Italian | Paperback | | 9788865073063 | 2012 | 96 |
OTHER NAMES
Videogiochi e propaganda
TAGS
Authors: #MarcoAccordiRickards #AlessiaPadula
Publishers: #Universitalia (Universitalia) #VIGAMUS (VIGAMUS, Museo del Videogioco di Roma)
Languages: #Italian
Format: #Paperback
Accessibility: N/A
Year: #Year2012
Genres: #GameStudies #GlobalPerspective
Companies:
N/A
Public Figures:
N/A
Games:
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Misc:
#VIGAMUSConsciousGaming (VIGAMUS Conscious Gaming #1)
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