VIDEO GAMES AND STORYTELLING: READING GAMES AND PLAYING BOOKS
- Dean Guadagno
- Sep 2, 2022
- 1 min read
Updated: Jan 20, 2023
Souvik Mukherjee
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | 9781137525048 | 2015 | 246 | |
English | Paperback | 9781349580132 | 2017 | 246 | |
English | eBook | N/A | 2015 | 246 |
TAGS
Authors: #SouvikMukherjee
Publishers: #PalgraveMacmillan (Palgrave Macmillan)
Languages: #English
Format: #Hardcover #eBook
Accessibility: #TextToSpeech #ScreenReader #EnhancedTypesetting
Genres: #GameDesign #GameStudies #NarrativeDesign
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