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VIDEO GAMES AND THE MIND: ESSAYS ON COGNITION, AFFECT AND EMOTION

Andreas Gregersen, Bernard Perron, Felix Schröter, Jana Rambusch, Jan-Noël Thon, Jonathan Frome, Kathrin Fahlenbrach, Lennart E. Nacke, Pedro A. Noguiera, Rina R. Wehbe, Samantha N. Stahlke, Simon Niedenthal, Susanne Eichner, Toft Nørgård



 

Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming—the video game experience itself—and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9780786499090

2016

224

English

eBook


9781476626277

2016

224

 

TAGS


Publishers: #McFarland (McFarland)

Languages: #English

Accessibility: N/A

Year: #Year2016


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Games: N/A


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