Andreas Gregersen, Bernard Perron, Felix Schröter, Jana Rambusch, Jan-Noël Thon, Jonathan Frome, Kathrin Fahlenbrach, Lennart E. Nacke, Pedro A. Noguiera, Rina R. Wehbe, Samantha N. Stahlke, Simon Niedenthal, Susanne Eichner, Toft Nørgård
Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming—the video game experience itself—and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9780786499090 | 2016 | 224 | |
English | eBook | 9781476626277 | 2016 | 224 |
TAGS
Authors: #AndreasGregersen #BernardPerron #FelixSchröter #JanaRambusch #JanNoëlThon #JonathanFrome #KathrinFahlenbrach #LennartENacke #PedroANoguiera #RinaRWehbe #SamanthaNStahlke #SimonNiedenthal #SusanneEichner #ToftNørgård
Publishers: #McFarland (McFarland)
Languages: #English
Format: #Paperback #eBook
Accessibility: N/A
Year: #Year2016
Genres: #GameStudies #Psychology
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Games: N/A
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