Cleto Martín, David Vallejo
Discover the art and science of video game programming in the four volumes of "Video Game Development".
This first book in the series introduces the basics of game design principles and structures, providing an overview of the architecture of a game engine. Within the context of this general architecture, special emphasis is placed on aspects such as low-level subsystems, the game loop, basic resource management such as sound, and concurrency management. To carry out a practical discussion of all these elements, the Ogre3D rendering engine is used. On the other hand, In this first volume, the fundamentals of the C++ programming language are also studied as a fundamental tool for the development of professional video games. This study is complemented by an in-depth discussion of a wide variety of design patterns and the STL library. In addition, there is also a tour of tools that are essential in the development of complex software projects, such as version control systems, or processes such as compilation or debugging.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Spanish | Paperback | 9781517309558 | 2015 | 304 | |
Spanish | eBook | N/A | 2019 | 304 |
OTHER NAMES
Desarrollo de Videojuegos. Un enfoque Práctico.: Volumen 1. Arquitectura del Motor: Volume 1
TAGS
Authors: #CletoMartín #DavidVallejo
Publishers: #SelfPublished
Languages: #Spanish
Format: #Paperback #eBook
Accessibility: N/A
Genres: #GameDesign
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