Carlos Gonzalez, Cesar Mora, Javier Albusac
Discover the art and science of video game programming in the four volumes of "Video Game Development".
The objective of this volume entitled "Graphical Programming" is to cover the essential aspects related to the development of an interactive graphics engine. In this context, this book covers essential and basic aspects related to the fundamentals of the development of the graphic part, such as the graphic pipeline, as a fundamental element of the architecture of a game engine, the mathematical bases, the programming APIs graphics, the use of materials and textures, lighting or particle systems.
Likewise, this module volume also discusses aspects related to the export and import of data, with special emphasis on the existing formats for dealing with multimedia information.
Finally, the importance of the use of elements directly connected to the graphics engine, such as physical simulation, with the aim of providing more realism in the behavior of the objects and actors involved in the game, is highlighted.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Spanish | Paperback | 9781517413385 | 2015 | 304 | |
Spanish | eBook | N/A | 2019 | 304 |
OTHER NAMES
Desarrollo de Videojuegos. Un enfoque Práctico.: Volumen 2. Programación Gráfica
TAGS
Authors: #CarlosGonzalez #CesarMora #JavierAlbusac
Publishers: #SelfPublished
Languages: #Spanish
Format: #Paperback #eBook
Accessibility: N/A
Genres: #GameDesign
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