David Villa, Francisco Moya, Sergio Pérez
Discover the art and science of video game programming in the four volumes of "Video Game Development".
The objective of this volume, entitled "Advanced Development Techniques" is to delve into more advanced development aspects that complement the rest of the contents of the other three volumes and that allow exploring more efficient solutions in the context of video game development.
This volume introduces basic gameplay aspects and describes some video game development methodologies. Likewise, the basic fundamentals of validation and testing in this development process are also studied. Nevertheless, One of the most important components of this module is related to advanced aspects of the C++ programming language, such as the in-depth study of the STL library, and optimizations.
Finally, this book is complemented by aspects of advanced rendering, such as particle filters or shader programming, and a detailed study of optimization techniques for interior and exterior scenarios. On the other hand, a study of the Unity video game development platform is carried out, especially designed for the development of games on mobile platforms. such as particle filters or shader programming, and with a detailed study of optimization techniques for interior and exterior scenarios. On the other hand, a study of the Unity video game development platform is carried out, especially designed
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Spanish | Paperback | 9781517430948 | 2015 | 370 | |
Spanish | eBook | N/A | 2019 | 370 |
OTHER NAMES
Desarrollo de Videojuegos. Un enfoque práctico.: Volumen 3. Técnicas Avanzadas
TAGS
Authors: #DavidVilla #FranciscoMoya #SergioPérez
Publishers: #SelfPublished
Languages: #Spanish
Format: #Paperback #eBook
Accessibility: N/A
Genres: #GameDesign
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