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VIDEO GAMES DEVELOPMENT: A PRACTICAL APPROACH VOL. 4 - COMPONENT MANAGEMENT

David Vallejo, Francisco Jurado, Javier A. Albusac, José J. Castro



 

Discover the art and science of video game programming in the four volumes of "Video Game Development".


The objective of this fourth volume is to delve into specific techniques related to video game development, such as the use of Artificial Intelligence techniques or network multiplayer programming. For this, one of the main goals is to complement the general vision of the architecture of a game engine with specific questions that are fundamental for its development.


Within the context of Artificial Intelligence, this module studies fundamental techniques such as Fuzzy Logic or generic algorithms, among others. Likewise, A discussion of agent-oriented design is made as an essential pillar in the development of the intelligent component of a video game. In the part related to the multiplayer game, the possibilities offered by sockets are explored and, subsequently, it is discussed how the use of higher-level tools, such as communication middlewares, can contribute to facilitating the development of the networking module.


Finally, this module also covers aspects related to audio editing, video management and the importance of integrating new interaction devices. In the context of video game development, techniques such as computer vision or augmented reality can help improve the player experience. In the part related to the multiplayer game, the possibilities offered by sockets are explored and, subsequently, it is discussed how the use of higher-level tools, such as communication

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Spanish

Paperback


9781517443504

2015

318

Spanish

eBook


N/A

2019

318

OTHER NAMES

  • Desarrollo de Videojuegos. Un enfoque Práctico.: Volumen 4. Desarrollo de Componentes

 

TAGS


Publishers: #SelfPublished

Languages: #Spanish

Accessibility: N/A

Genres: #GameDesign


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