Yann Leroux, Guillaume Gillet
Created in American research laboratories, video games have become in a few decades the leisure of millions of people of all ages around the world. At the same time, the proliferation of screens in homes and the continuous increase in video game time, particularly among children and adolescents, raise many questions and fears among adults, parents and professionals alike. Indeed, what consequences can we observe or expect from regular or prolonged practice, particularly on psychic development?
In support of their clinical experiences of digital mediation therapy with various populations and their personal practice of video games, Guillaume Gillet and Yann Leroux offer a synthesis of scientific research work. Intended for parents and professionals, they lead a reflection on the a priori commonly encountered (dependence, relationship to reality, isolation, violence, relationship to the body, relationship to the imagination, etc.) and on the issues of its use in therapy.
By presenting the essential conditions for setting up, leading and following up a therapeutic workshop with digital mediation through video games, they offer a true practical and critical manual for understanding video games and using them in off-industry practices.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
French | Paperback | 9782749270012 | 2021 | 264 | |
French | eBook | N/A | 2021 | 264 |
OTHER NAMES
Le jeu vidéo pour soigner ?: Des résistances envers le jeu vidéo à son utilisation en psychothérapie
TAGS
Authors/Artists: #GuillaumeGillet #YannLeroux
Publishers: #ÉditionsÉrès (Éditions Érès)
Languages: #French
Format: #Paperback #eBook
Accessibility: #TextToSpeech #ScreenReader #EnhancedTypesetting
Year: #Year2021
Genres: #Psychology #Violence
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
N/A
Comments