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VIDEO GAMES FOR TREATMENT?: RESISTANCE TO VIDEO GAMES AND THEIR USE IN PSYCHOTHERAPY

Yann Leroux, Guillaume Gillet



 

Created in American research laboratories, video games have become in a few decades the leisure of millions of people of all ages around the world. At the same time, the proliferation of screens in homes and the continuous increase in video game time, particularly among children and adolescents, raise many questions and fears among adults, parents and professionals alike. Indeed, what consequences can we observe or expect from regular or prolonged practice, particularly on psychic development?


In support of their clinical experiences of digital mediation therapy with various populations and their personal practice of video games, Guillaume Gillet and Yann Leroux offer a synthesis of scientific research work. Intended for parents and professionals, they lead a reflection on the a priori commonly encountered (dependence, relationship to reality, isolation, violence, relationship to the body, relationship to the imagination, etc.) and on the issues of its use in therapy.


By presenting the essential conditions for setting up, leading and following up a therapeutic workshop with digital mediation through video games, they offer a true practical and critical manual for understanding video games and using them in off-industry practices.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

French

Paperback


9782749270012

2021

264

French

eBook


N/A

2021

264

OTHER NAMES

  • Le jeu vidéo pour soigner ?: Des résistances envers le jeu vidéo à son utilisation en psychothérapie

 

TAGS


Authors/Artists: #GuillaumeGillet #YannLeroux

Publishers: #ÉditionsÉrès (Éditions Érès)

Languages: #French

Year: #Year2021


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