Enrico Gandolfi, Matteo Bittanti
Umbrella term that indicates the practices of production, distribution and consumption of audiovisuals inherent to the video game - from Twitch live streams to the video art of machinima, from walkthroughs to Let's Plays, from speedruns to tutorials - the game video today represents an important cultural, artistic phenomenon and cheap.
"Video games. Performance, entertainment, streaming" proposes a mapping of a territory with fluid borders through the contributions of international scholars. Applying an innovative approach to research and analysis methodologies, the authors examine numerous theoretical issues, with a strong focus on the evolution of the medium. Among the main themes stand out the transformations of spectatorial modes, cross-media influences and aesthetic contaminations, confirming that today the videogame is configured above all in a performative and spectacular key.
The book is aimed at fans of new media, cinema, television and contemporary art. The multidisciplinary orientation and the prism of the observation points applied to the phenomena considered offer original spaces for reflection within game studies.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Italian | Paperback | | 9788857540955 | 2018 | 211 |
OTHER NAMES
Giochi video. Performance, spettacolo, streaming
TAGS
Authors: #EnricoGandolfi #MatteoBittanti
Publishers: #Mimesis (Mimesis)
Languages: #Italian
Format: #Paperback
Accessibility: N/A
Year: #Year2018
Genres: #ArtsCraftsDIY (Arts, Crafts and DIY) #GameStudies
Companies:
N/A
Public Figures:
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Games:
N/A
Misc:
#Machinima (Machinima)
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