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VIDEO GAMES: PERFORMANCE, SPECTACLE, STREAMING

Enrico Gandolfi, Matteo Bittanti



 

Umbrella term that indicates the practices of production, distribution and consumption of audiovisuals inherent to the video game - from Twitch live streams to the video art of machinima, from walkthroughs to Let's Plays, from speedruns to tutorials - the game video today represents an important cultural, artistic phenomenon and cheap.


"Video games. Performance, entertainment, streaming" proposes a mapping of a territory with fluid borders through the contributions of international scholars. Applying an innovative approach to research and analysis methodologies, the authors examine numerous theoretical issues, with a strong focus on the evolution of the medium. Among the main themes stand out the transformations of spectatorial modes, cross-media influences and aesthetic contaminations, confirming that today the videogame is configured above all in a performative and spectacular key.


The book is aimed at fans of new media, cinema, television and contemporary art. The multidisciplinary orientation and the prism of the observation points applied to the phenomena considered offer original spaces for reflection within game studies.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Italian

Paperback

9788857540955

2018

211

OTHER NAMES

  • Giochi video. Performance, spettacolo, streaming

 

TAGS


Publishers: #Mimesis (Mimesis)

Languages: #Italian

Format: #Paperback

Accessibility: N/A

Year: #Year2018

Genres: #ArtsCraftsDIY (Arts, Crafts and DIY) #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#Machinima (Machinima)

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