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VIDEO GAMING IN SCIENCE FICTION: A CRITICAL STUDY

Jason Barr, Matthew Wilhelm Kapell



 

As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the "forward thinking" world of science fiction.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9781476666372

2018

194

English

eBook

N/A

2018

194

 

TAGS


Publishers: #McFarland (McFarland)

Languages: #English

Year: #Year2018


Companies:

N/A


Public Figures: N/A


Games: N/A

Misc:

#StudiesInGaming (Studies in Gaming)

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