Nelson Zagalo (Editor), Ana Isabel Veloso (Editor), Liliana Costa (Editor), Óscar Mealha (Editor),
Víctor Navarro-Remesal, Beatriz Pérez Zapata, Regina Seiwald, Mateo Terrasa Torres, Su Hyun Nam, Mehmet Kosa, Pieter Spronck, Micael Sousa, Edgar Bernardo, Sreeram Kongeseri, Christopher Coley, Pedro Beça, Mónica Aresta, Rita Santos, Ana Isabel Veloso, Gonçalo Gomes, Mariana Pereira, Cátia Ferreira, Gabriel G. Canavarro, João B. F. Sequeiros, Farley Fernandes, Bruno Duarte Abreu Freitas, Ruth Sofia Contreras-Espinosa, Pedro Álvaro Pereira Correia, Tarcízio Macedo, Thiago Falcão, Daryl Marples, Pelham Carter, Duke Gledhill, Simon Goodson, Tuomas Kari, Cláudia Pedro Ortet, Liliana Vale Costa, Ana Isabel Veloso, Jackeline Lima Farbiarz, Alexandre Farbiarz, Guilherme Xavier, Cynthia Macedo Dias, Miguel Ribeiro, Carlos Martinho, Antonio José Planells de la Maza, Ryan Javanshir, Beth Carroll, David Millard, Emmanoel Ferreira
This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019.
The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections as follows:
Games and Theories
First-Person Refugee Games: Ludonarrative Strategies for Playing the Stories of Refugees and Asylum Seekers
Games Within Games
MPF Framework: An Aesthetic and Phenomenological Approach to Ludic Difficulty in Video Games
Rules of Videogames and Controls in Digital Societies
Table Boards
Towards a Tabletop Gaming Motivations Inventory (TGMI)
Back in the Game
Design of a Collaborative Tabletop Game for Civic Engagement: Serious Games in Rural India
Supporting the Game Construction Process: Development of Artefacts in the Context of a Toolkit to Game Design
eSports
The Portuguese eSports Ecosystem: An Exploratory Approach
Game Design Decisions and Communication Theories Applied to eSports: A Literature Review
How Society’s Negative View of Videogames Can Discourage Brands from Sponsoring eSports
Group Dynamics in Esports: Delving into the Semi-professional League of Legends Amazonian Scenario
Uses and Methodologies
Broad Environmental Change Blindness in Virtual Environments and Video Games
Virtual Reality Arcades: A Study on Usage Habits with Emphasis on Digital Gaming
Jizo: A Gamified Digital App for Senior Cyclo-Tourism in the miOne Community
Gamification for Graphic Education: A Case Study on Innovative Methodology
Game Criticism
Personalized Game Reviews
The Symbolic Labyrinth in the Mythogame: The Axes Minos-Daedalus and Theseus-Minotaur in the Contemporary Video Game
Classifying Multiplayer Hybrid Games to Identify Diverse Player Participation
E.T. Phone Home, or from Pit to Surface: Intersections Between Archaeology and Media Archaeology
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9783030379827 | 2019 | 208 | |
English | eBook | 9783030379834 | 2019 | 208 |
TAGS
Authors: #AlexandreFarbiarz #AnaIsabelVeloso #AntonioJoséPlanellsdelaMaza #BeatrizPérezZapata #BethCarrol #BrunoDuarteAbreuFreitas #CarlosMartinho #CátiaFerreira #ChristopherColey #CláudiaPedroOrtet #CynthiaMacedoDias #DarylMarples #DavidMillard #DukeGledhill #EdgarBernardo #EmmanoelFerreira #FarleyFernandes #GabrielGCanavarro #GonçaloGomes #GuilhermeXavier #JackelineLimaFarbiarz #JoãoBFSequeiros #LilianaValeCosta #MarianaPereira #MateoTerrasaTorres #MehmetKosa #MicaelSousa #MiguelRibeiro #MónicaAresta #NelsonZagalo #ÓscarMealha #PedroÁlvaroPereiraCorreia #PedroBeça #PelhamCarter #PieterSpronck #ReginaSeiwald #RitaSantos #RuthSofiaContrerasEspinosa #RyanJavanshir #SimonGoodson #SreeramKongeseri #SuHyunNam #TarcízioMacedo #ThiagoFalcão #TuomasKari #VíctorNavarroRemesal
Publishers: #SpringerNature (Springer Nature)
Languages: #English
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Genres: #Archaeology #Esports #Essays #GameDesign #GameStudies #GlobalPerspective #EventsAndProceedings
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