Clarisse Thorn, Julian Dibbell, Anne C. Moore, Darren MacLennan, Jason Sartin, Lydia Laurenson, Daniel Terdiman, Shawn Rider, Leigh Alexander, Courtney Stanton
How does it feel to be virtually raped? Who would decide to commit rape in a game? Should we, as a society, worry about people who pretend to rape software? What does "rape in gaming" even mean, and why does it happen?
In this groundbreaking volume, the technology writer Julian Dibbell and the feminist S&M writer Clarisse Thorn have selected ten pieces that discuss, debate, and explore the concept of rape in gaming. From the classic 1974 roleplaying game Dungeons & Dragons to the video games of 2012, rape has come up in every type of game imaginable. How best can we deal with it? Nobody knows for sure, but we have a lot of ideas.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | | 9781480077454 | 2012 | 142 |
TAGS
Authors: #LeighAlexander #JulianDibbell #LydiaLaurenson #DarrenMacLennan #AnneCMoore #ShawnRider #JasonSartin #CourtneyStanton #DanielTerdiman #ClarisseThorn
Publishers: #SelfPublished (Self Published)
Languages: #English
Format: #Paperback
Accessibility: N/A
Year: #Year2012
Genres: #GameStudies
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