Philipp Bojahr
While the advent of the digital age has fueled the updating of various media concepts and theories, the notion of montage remains curiously underexplored as a still transmedial phenomenon. This is particularly evident in the realm of computer games, which, as the epitome of digital media, has become the subject of an increasingly vast array of interdisciplinary approaches. However, discussions concerning its forms of montage have remained on the periphery.
Especially within the context of computer games, the question arises as to what it even means to speak of montage. Does the term follow the traditions of film, literature, and visual arts, or does the technically complex nature of computer games, as a unique medium, harbor distinct industrial forms of montage?
From this vantage point, Philipp Bojahr initiates his comprehensive investigation, examining computer games through numerous case studies from various perspectives, ranging from aesthetics to platform studies. In doing so, he endeavors to ascertain the extent to which the computer game functions as a focal point where the realms of artistic-aesthetic and industrially-technical significance associated with the concept of montage can converge once again. This exploration aims to open up new, media-specific descriptive methods for Game Studies.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
German | Hardcover | 9783864881510 | 2021 | 348 |
OTHER NAMES
Visuelle Montageformen des Computerspiels
TAGS
Authors: #PhilippBojahr
Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)
Languages: #German
Format: #Hardcover
Accessibility: N/A
Year: #Year2021
Genres: #GameStudies
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Misc:
#VWHGameStudies (VWH Game Studies)
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