top of page
VGL_Banner_wLogo.png

WHAT HAPPENS WHEN WE PLAY: A CRITICAL APPROACH TO GAMES USER EXPERIENCE DESIGN & EDUCATION

Amit Goyal, Anna-Sofia Alklind Taylor, Björn Berg Marklund, Evan Barba, Felix E. Redig, Linnéa Eklund, Nahid Moosavi, Rebecca Rouse, Sandra Alexandersson, Ülkü Kutlyhan Bayrak, Valgaröur Ragnheidar Ivarsson, Veronica Johansson, Weijia Huo, Wilmer Tjernberg, Ziwen Michael Song



 

What Happens When We Play: A Critical Approach to Games User Experience Design & Education brings together research and reflection from both faculty and graduate students involved in University of Skövde’s Games User Experience (GUX) Master’s program, launched in 2020. The collection shares insights from the new GUX curriculum, which takes a critical-making approach, combining practical projects done in collaboration with game studios, critical cultural theory and history, and design theory and hands-on work in the practice of games user experience design and analysis.


The seemingly simple question posed by our title, What Happens When We Play, opens up a range of complex possibilities for inquiry, all of which we argue fall under the purview of contemporary GUX that centers our focus on the player. For example, who do we mean by “we” in our title? Who is playing, and who is left out? Who wishes to join in but cannot, and who may join but chooses not to? Why? In addition, our title opens up questions about the scope of play - when can we be said to be “in” the game? Where does the play experience begin, and end? What happens just before that, and what happens after? This perspective on games and the user experience is intended to stretch the boundaries of the field, encouraging GUX students, researchers, and workers to question both more deeply and broadly as they aim to both understand and create player experience.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781387441655

2022

437

English

eBook


9781387434831

2022

437

 

TAGS


Publishers: #ETCPress (ETC Press)

Languages: #English

Accessibility: N/A

Year: #Year2022


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

Kommentare


bottom of page