Rune Klevjer
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9783837645798 | 2022 | 242 | |
English | eBook | 9783839445792 | 2022 | 242 |
TAGS
Authors/Narrators: #RuneKlevjer
Publishers: #Transcript (Transcript Publishing)
Languages: #English
Format: #Paperback #eBook
Accessibility: N/A
Year: #Year2022
Genres: #GameStudies
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
#OpenSource (Open Source)
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